of course I know glscene , who not
btw. and any IK engine, do you know ? I have already found radiosity renderer in delphi but...it's so slow....
really slow algorithm..I would need some faster
of course I know glscene , who not
btw. and any IK engine, do you know ? I have already found radiosity renderer in delphi but...it's so slow....
really slow algorithm..I would need some faster
you mean inverse kinematics? newton is going to get them in some update, or so i heard.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
yes I mean inverse kinematics, but I'm interested in algorithm, so it would be better for me to see some algorithm..or source code...don't you know any ?
As I see, newton has everything :-) fluid..ik engine, dynamics, has newton also cloth simulations and softbody sim. ?
newton does not have IK YET, but it is planned to have it in next release.Originally Posted by fire.tiger
newton has only basic fluid (similar to ode), only useful to simulate water plane.
no cloth, since it has no particle system yet (but one is on the list) but you can make one yourself with raycasting. it has no soft bodies, and i'm not sure if it is planned at all.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Just a short info about dynamics I start to cooperate with mathematician
on profesional 3D fluid dynamics software, based on Navier Stokes equations. I'll inform you about it. It is pretty hard co it will take
some time
Bookmarks