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Thread: why this problem ?

  1. #1

    why this problem ?

    - Why the games that made by glscene must refresh the videocard drive to work in normal speed between the games that made by directX didn't need that .

    - is there another method instead of refresh the videocard driver ?

    (my English is not good - sorry ops: )

  2. #2

    Re: why this problem ?

    Quote Originally Posted by programmer
    - Why the games that made by glscene must refresh the videocard drive to work in normal speed between the games that made by directX didn't need that .

    - is there another method instead of refresh the videocard driver ?

    (my English is not good - sorry ops: )
    please explain what you mean?? what videocard refresh driver are you speaking of ?!? what exactly are you trying to describe? tell us what happens.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

  4. #4

    why this problem ?

    refresh is the wrong word, he ment install video drivers.

    you must have been using the default drivers that windows came installed with, they dont have any opengl 3d acceleration so it was rendering your game in software mode

    installing the drivers made it render in hardware mode, (it was using your graphics card instead of the cpu)

  5. #5

    why this problem ?

    directx needs drivers as well to work with full acceleration.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #6

    why this problem ?

    Sorry about that wrong.

    Where can I get the driver that made render in hardware mode

  7. #7

    why this problem ?

    How can i made my game render in hardware mode .

  8. #8

    why this problem ?

    it will use it automaticly when the drivers are installed.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #9

    why this problem ?

    But in my computer dosen't work automatically, until installed the new driver :? :?:

  10. #10

    why this problem ?

    What? Well, it should use it, please post some screenshots of the results you're getting so we can speculate on some facts? But if you're talking about the 'installable client driver' text, it doesnt mean its not in hardware rendering.
    - Scarlet Rain -

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