All sprites in 1.07b started flickering. It was all Okay in unDelphiX6 that we used before. It seems that 1.07b is counting animation frames from 0 (previously it was 1). So reducing the animation count by 1, the problem goes away.
All sprites in 1.07b started flickering. It was all Okay in unDelphiX6 that we used before. It seems that 1.07b is counting animation frames from 0 (previously it was 1). So reducing the animation count by 1, the problem goes away.
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