I'm trying to create a natrual looking camera shake. Anyone have any ideas how to create a realistic camera shake?
I tried something like Postion := Position*Random( something ) and did the same with the rotation, but it's to random.
I'm trying to create a natrual looking camera shake. Anyone have any ideas how to create a realistic camera shake?
I tried something like Postion := Position*Random( something ) and did the same with the rotation, but it's to random.
NecroSOFT - End of line -
use sin & cos to create a shaking wave interference pattern.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Yes, I do so in TANX/Iron Strike at big explosions.
Using sin/cos gives a cool camera shake.
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http://necrodome.homeftp.net/zooi/CamShake.wmv
Gives a bit of wavy effect, but it'll do...
NecroSOFT - End of line -
you can try another / any function, find one that gives a better result..Originally Posted by NecroDOME
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
well, I can customize it with 3 vars... maybe I'll put a Random() in it tomorrow...
NecroSOFT - End of line -
I just had this idea, maybe you could use a simple strong ellastic spring simulation which would oscillate to produce a even more realistic shake..
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I think it really depends on what you want to achieve. The shake you created nearly fits to a walking effect (first person view).
What I was talking about (and did in Iron Strike) is a shake that looks like the camera (which hangs in the air) is affected by a blowup and starts to shake circulary.
Then there are shakes that should look like earthquakes etc..
So what kind of shake do you need? Every different shake needs a different formula for the camera movement.
Greetings,
Dirk
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