Exactly -- people also need to learn their capabilities and limits. Getting good at writing games means having a lot more failures than successes, generally.Originally Posted by WILL
In other words, the more you fail projects, the more (hopefully) you learn from your mistakes and get a better 'feel' for what you can do within certain timeframes. Years ago I was dropping the majority of my attempted projects because they were often overambitious and beyond my skills, but now I finish almost every one I take a stab at, because I know what I can and cannot do (yet! ). The more you know your own abilities, the better you'll become at game development, I say.
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