Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: Chess AI

  1. #1
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Chess AI

    Hi there,

    For a school project I need to make a chess program within 2-3 weeks. So I was wondering if there is a good-easy-to-use chess AI. I planned to use it with my own 3D engine, so only AI is required.

    Greetz, Michiel
    NecroSOFT - End of line -

  2. #2

    Chess AI

    On www.gamedev.net there is a series of articles on implementing chess AI.

  3. #3
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Chess AI

    I was more looking for a dll I can directly plug into my program. One thing is for sure: It's difficult! (will post some screeniens soon)
    NecroSOFT - End of line -

  4. #4

    Chess AI

    Hello,
    i'm coding a chess game too, if you want there's lots of components that
    do that for free on torry! Of course, don't just use and finish, but as most
    delphi component are open source you can look into it

    I've used one of those not because of chess games itself but because i'm
    learning how to manage online turn based games and chess is perfect for this task!

    Search on Torry.net for "Chess" and you're done, or, at least, is a good point to start from
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  5. #5
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Chess AI

    I looked on Torry right afer I posted my message I found some chessboard component. After a few changes I got it working for my 3D engine

    I only got pawn's so far, the rest I need to model

    Well good luck with your chess-game!

    Here's the promised srceenie:
    (Graphics are still crapz0r)
    NecroSOFT - End of line -

  6. #6
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Chess AI

    Yeah I know, not the right section to post screenies.... but here's a little update on what I'v got so far:

    Yeah, physics!
    http://necrodome.homeftp.net/zooi/ChessPhysics.wmv



    I'm also thinking to release the full source when it's finished...
    NecroSOFT - End of line -

  7. #7

    Chess AI

    When someone forfeits the game, maybe you can have a hand that swipes across the table and sends the chess pieces flying, or a fist that bangs on the chess table.

    Actually does anyone remember Battle Chess? I used to love that game.
    On a less cerebral note, apparently there was a *saucier* version of the game which gave a different meaning to "taking" another piece.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #8

    Chess AI

    Good job NecroDOME!

    I like it a lot! I wait for a playable version of your game!

    @Savage:
    I do remember Battle Chess, and my game is a starting point to do
    something like that. What i wanted to code in fact is something more like
    checkers but, to "eat" an opponent's piece there will be some roleplaying
    factors.

    I am very influenced by WoW at the moment so i thought something like
    to have a board with people like warriors-druids-priests-elfs and so on,
    so when you want to move to an opponent's cell you have to fight him.

    It should look a mix of "battle chess" and "ogre battle" on the snes.

    Actually i'm working on the online turn-based engine (with tokens,
    chat....), and once i have it done i'll work on the main concept. Having
    such engine i already have a couple of nice ideas on turn based games to
    develop
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Chess AI

    Battle Chess rocked!

    I was a bit disappointed that there was not really much to the battle part after playing for a bit, but hey it was still cool.

    You know, after all these years you'd think that Chess 2.0 would come out by now. OH, maybe Chess3D or whatever that game that they play on Star Trek is could be considered that.

    But I mean new pieces that move differently or some other enhancements to the rules. Adding a 3rd or 4th player. Just something to make it a super version of the original Chess board game we all know.

    So are you doing the AI based off another API or method or are you going to tackle it on your own?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Chess AI

    AI is from the chess board component, can be found here: http://www.resplendence.com/downloads It was to much work to do it m own. I'm not going to tweak the rules or add a 3/4 player support.

    However I like the idea with the hand.
    NecroSOFT - End of line -

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •