I'd really love to make both the sprite engine and the planned tile engine to be able to handle both the current, rectangular perspective and an isometric one, but i havn't came up with a good way of doing it. Ideas is welcome

I really want to make a tile engine that handles isometric as well as top-down perspective but havnt really come up with enough features to really start it.

One more thing that i really want to improve is the collison engine, adding support for rotations, fast moving objects and collision points.