Go Garland, go!
Yeah.... get your glitches fixed and send me a copy
And please try to add a transition to the different tiles... it's a little too squary in my opinion. I know that it's part of the game design, but you can still optically tile your map into squares using transitions... it's just for the visuals but makes it look a lot more professional.
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Hmmm, depends on... my son had birthday today and at the weekend we are in another town (where my parents, brothers and sisters live). I think we can arrange something, but we have to talk about it before
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
As promised a brand spanking new Alpha of Garland's Quest: Download 3.1 MB
Enjoy and most importantly tell me what you think!
Jeremy Darling (aka jdarling) just gave me this great idea... Ok well it's not original, but it'll fit just nicely...
Levers! "huh?" you say? Actually :doh: why didn't I think of this...
I'm thinking about putting in some floor switches and/or wall levers to add the puzzle factor. The only trick is to make it simple and interchangeable with my existing features.
And it's not too much to add as far as graphics so I don't think that Kas will kill me for adding it.
I'll have to modify the level maker though... So I guess that'll be my next big change.
Anyways waiting on feedback from you guys. Lemme know what you think. Like the direction I'm going so far?
Levers sound nice
However:
I played the game.
Graphics:
- Good, nice clear graphics
- Needing some effect as you mentioned
Gameplay:
- I like it! Push blocks to solve the puzzles.
- Difficult as you cannot see the whole play field in positive way.
As I only got to level 5 or 6 or something...
Something you need to fix:
- How ending a level? When you picked up all the gems you need to collect, how does teh level end? You can stand eternally on one spot and when you start walking it just flips to the next map.
Nice game :viking:
NecroSOFT - End of line -
I like this kind of puzzle games :mrgreen:
Only a couple of issues: the [x] button does not close the window and, playing with a ps2 joypad (plugged with an adapter), sometimes it suddenly closes.
However, it's veeeeeery nice! :thumbup:
Here is a bit more feedback, that I already gave to WILL in PM but will post for all to see;
Make level codes so I can start where I stopped
Needs a walktrhough so that more people can test it all the way through
Some frigging on-screen help would be nice (I keep forgetting what keys do what)
Sound and effects need to be added
Cover off on the Big 5 I talk about in my article
Actually, just do everything I talk about in my article
Lookahead and scroll lock with movement would be useful
Add some picture to the little doc you have, it would be nice
Thats my list thus far. The graphics are decent, but you can tell the difference in programmer art and artist art.
- Jeremy
http://www.eonclash.com/
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