[quote="cronodragon"]I have several loops and brances in which I'm using "<> nil" to check if the object reference is valid or an end of ]
i'd say they are most likely both branched, so you should make a speedtest..
[quote="cronodragon"]I have several loops and brances in which I'm using "<> nil" to check if the object reference is valid or an end of ]
i'd say they are most likely both branched, so you should make a speedtest..
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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