Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: 3d landscape engine - including grass and trees

  1. #11
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    3d landscape engine - including grass and trees

    I see you made good progress!! Nice work man!!

    http://www.ericbehme.de/phpBB2DAN/vi...=asc&start=225
    NecroSOFT - End of line -

  2. #12

    3d landscape engine - including grass and trees

    Cool, it looks like you using alpha testing or the discard function of a pixelshader...

    Have you thought about full alpha transparency on your grass and leaves? It would make it SOOO much better! So instead of a grass pixel being 'drawn' or 'not drawn' you make it transparent?
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  3. #13

    3d landscape engine - including grass and trees

    oh wow,.. :shock:

    Please do make some updates here as well, please.

  4. #14

    3d landscape engine - including grass and trees

    Hi folks

    I stopped developing this thing at the moment. It was just a little playground for me, I never intended to make a game out of it, because this kind of stuff is good for a First Person Game and those are a little too much for a 1 man team

    I am on a little game right now, which I will post about, when I have a good thing to show. It has nothing to do with this landscape/grass/trees stuff. I decided to make a little game I can finish alone.

    After that my plans go to converting Iron Strike to the Asphyre version, which should be released the next days. Then I will release Iron Strike here.

    So don't expect any updates for this topic recently. I will do things on it, when I have time to play around again

    Nitrogen: The Alpha channel is intentionally discarded. This way I don't have to z-sort the grass which makes it really slow with this amount of grass segments.
    Using Alpha and no sorting causes artifacts. Alpha + Sorting makes it look much better, but slows the whole thing down so much, that it is useless.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •