I see you made good progress!! Nice work man!!
http://www.ericbehme.de/phpBB2DAN/vi...=asc&start=225
I see you made good progress!! Nice work man!!
http://www.ericbehme.de/phpBB2DAN/vi...=asc&start=225
NecroSOFT - End of line -
Cool, it looks like you using alpha testing or the discard function of a pixelshader...
Have you thought about full alpha transparency on your grass and leaves? It would make it SOOO much better! So instead of a grass pixel being 'drawn' or 'not drawn' you make it transparent?
oh wow,.. :shock:
Please do make some updates here as well, please.
Hi folks
I stopped developing this thing at the moment. It was just a little playground for me, I never intended to make a game out of it, because this kind of stuff is good for a First Person Game and those are a little too much for a 1 man team
I am on a little game right now, which I will post about, when I have a good thing to show. It has nothing to do with this landscape/grass/trees stuff. I decided to make a little game I can finish alone.
After that my plans go to converting Iron Strike to the Asphyre version, which should be released the next days. Then I will release Iron Strike here.
So don't expect any updates for this topic recently. I will do things on it, when I have time to play around again
Nitrogen: The Alpha channel is intentionally discarded. This way I don't have to z-sort the grass which makes it really slow with this amount of grass segments.
Using Alpha and no sorting causes artifacts. Alpha + Sorting makes it look much better, but slows the whole thing down so much, that it is useless.
Greetings,
Dirk
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