Hi there,
I need to pick some objects with my 3D view.
How can I transform my screen x and y (and some depth) to 3D world coordinates (x, y and z). As I'm not using newton for this I don't know how to do it...
And next I need to test if a sphere is intersected.
Michiel.
(ps, using DirectX, I found some OpenGL but it doesn't help me much)
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