I never had good thoughts about padding solutions. This cannot be intended by Microsoft. There must be a better way (in fact the way it is intended). I am interested in those "techniques" too, so if anyone knows the answer for all those antialiasing problems, please spread your wisdom There are also strange artifacts when using Mipmapping and transparent textures... Too many problems for a single feature. There must be some kind of renderstate that is designed to avoid those artifacts (at least I hope so).

In most cases, the clamp did work for me... But there are still problems in some cases...