NNNNNOOOOOOOOOOOOOOOOOOOOO, I just lost my post

Alright, then let's go at it again.

If you want other things to know where to find the temporary stuff, all you need to do is create a small array for them and cycle. Simple as that. Ofcourse there are other ways, but it's not hard.

Actor thingie sounds good.

Another thing you could try, is putting a small array of pointers to Actors on each map, so that when you select the activemap, it looks in the array, and automatically lets the actors do their thing. If you want to get them governed by their groups, put a pointer to the group on the actors.


Wow, somehow I just shortened my post when I lost it...