Yes, I had that idea as well.. I want the actors to be 'controlled' by their group; this way the player can control a TPlayerGroup instance (or something similar, in any case something WITHOUT ai ) and it would not require any seperate coding. The TImplementer would set properties of the group according to the players actions, which would be executed during the think time of the player.

I know what you mean, I was only wondering if it isn't going to get to memory intensive. But I guess it won't be

Now I just am going to have to find a way to implement a 'battle-modus'. I assume I would have to set a flag in TGame, and fill an array with all the fighting actors. Well I'll wonder about that later :twisted:

Thanks for all your help so far