>Well, M. Cairns, I will certainly have a look at your libraries, as I read a lot about them in other forums and you seem to specialize in 2D!

>Will, thanks a lot for the sample. I find it very frustrating when I read a whole bunch of theory but then when I try it out myself I get stuck! A sample has the advantage of the certainty it works! :lol: Now I jst need to understand it fully and play around with it, and i'll be that much more knowledgeable! lol

There are just a few things I am not FULLY sure about:
-Why do you use 'glPushMatrix' after changing to ortho mode? If i'm using perspective, shouldn't I save the current matrix before switching modes? :scratch:
- What does 'glTexCoord2f' do? and why do you write 'UVRateY * 0'? Isn't that always 0?
- How do u assign fontdata.id?
And not as important:
-CharWidth and CharHeight are constants depending on the size of the image you use, right?
-Don't you use the variables 'SrcRect, DestRect: TSDL_Rect;' that you define? :roll:

Well, thanks a lot, and don't worry about the last few questions if you don't have much time!
Cheers