That doesn't work at all.
I think that is what you were thinking of, right?Code:NewtonUpdate(NewtonWorld, (1/100)*(deltatime/1000));
Well, that's way too slow. My objects are hanging in the air, as they should not.
That doesn't work at all.
I think that is what you were thinking of, right?Code:NewtonUpdate(NewtonWorld, (1/100)*(deltatime/1000));
Well, that's way too slow. My objects are hanging in the air, as they should not.
Bookmarks