You'll need to update the weapon position each frame, put this in something like a GLCadencer OnProgress event:
Weapon.Matrix:=GLActor1.Skeleton.BoneByID(THE_BONE _ID).GlobalMatrix;
IIRC, the weapon needs to be a child of the actor (could be wrong on that one). THE_BONE_ID is the ID of the hand I would guess.
Good luck,
Stuart.
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