And can you try like DXDraw1.TextureFilter(0) ?
Code:if not DXDraw1.CanDraw then Exit; DXDraw1.BeginScene; {set texture filter explicit here} DXDraw1.TextureFilter(0);{0..4 - like D2D_POINT, D2D_LINEAR, D2D_FLATCUBIC, D2D_GAUSSIANCUBIC, D2D_ANISOTROPIC} DXImageList1.Items.Find('bckgrnd').StretchDraw(DXDraw1.Surface, Bounds(0, 0, DXDraw1.Width, DXDraw1.Height), 0); ....
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