Don't forget that if your in SDL mode you can't use the methods Delfi has provided, instead you have to use SDL_SaveBMP()
So, I've set my code up so that it checks a global InOpenGL flag and then calls the proper storage routine
Don't forget that if your in SDL mode you can't use the methods Delfi has provided, instead you have to use SDL_SaveBMP()
So, I've set my code up so that it checks a global InOpenGL flag and then calls the proper storage routine
- Jeremy
http://www.eonclash.com/
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