If using SDL and OpenGL you may not actually be in OpenGL - in which case the SDL_SaveBMP is needed instead
If using SDL and OpenGL you may not actually be in OpenGL - in which case the SDL_SaveBMP is needed instead
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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