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Thread: Multiplexity: Rezolver

  1. #21

    Multiplexity: Rezolver

    Site and game updated yet again. Fast link to site: http://pgd07.eonclash.com/

    New screenshots are up, and the CMS for the site is now live. The actual website is still under development (as the site says). Anyways, if your keeping up, many things are in place now that were not before.

  2. #22

    Multiplexity: Rezolver

    Game Updated - New Features
    Just for fun, I threw in collectable hints on the first playable level and set a goal of collecting all of the hints before you can move on. Take a run through it and see what you think.

    The hints that are in place, are the actual hints for level 1. Remember, according to the game design, you won't actually have to collect all of the hints to get to the next level. They just help you with the puzzle at the end. This is basically just a test of how to implement level rules that are outside of the primary game rules.

    Well, on top of being able to create your character and give it a name. I'm glad to announce that now there are exits for each of the mazes (well, levels). Soon enough, the real game play should start coming together. I have to complete the first static level, add in code for generating puzzle hint interactors, and add in code for the combat system. First thing will be the static level completion, as that will affect the game tutorial .

    Check out the home page for more information and downloads: http://www.eonclash.com/JumpStart/v4/PGD07/index.php

  3. #23

    Multiplexity: Rezolver

    Nice work

    Runs at 145 FPS in windowed mode on my machine. No crashes.

    I like the style of the characters Did you make them?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #24

    Multiplexity: Rezolver

    Quote Originally Posted by Huehnerschaender
    Nice work
    Runs at 145 FPS in windowed mode on my machine. No crashes.
    I like the style of the characters Did you make them?
    The characters are just developer holders, that is unless I don't find a graphics artist to come up with better ones. They are from an application called Charas. The app is for building sprite sheets for RPGMaker, but they work well for other engines as well . Basically, I'm capturing the items from their inventory that I like to a single sheet, then at runtime I make multiple passes and "build" the actual sprite for each player and/or NPC.

    I'm glad to hear that the FPS is still holding some what high, was that at the normal play level?

  5. #25

    Multiplexity: Rezolver

    Immediate crash on my system, running the archived copy w/o an installer. Caught the message through the console; I would suggest logging your messages to a file as well, if you are able.

    Code:
    Microsoft Windows XP &#91;Version 5.1.2600&#93;
    &#40;C&#41; Copyright 1985-2001 Microsoft Corp.
    
    C&#58;\Documents and Settings\******>cd C&#58;\Games\Rezolver
    
    C&#58;\Games\Rezolver>game
    JumpStart Game Engine&#58; v4.0 alpha - PGD Edition
    Developed by&#58; Jeremy Darling of Eon Clash
    Initializing Sound Engine...
    Initializing OpenGL Render Context...
    Initializing Network Engine
    Initializing Scripting Engine...
    Loading Script&#58; Game.scr
    LUA Exception&#58; ...Desktop\JumpStart\v4\Games\PGD07 &#40;Rezolver&#41;\font.lua&#58;112&#58; atte
    mpt to index local 'f' &#40;a nil value&#41;
    An unhandled exception occurred at $004267A4 &#58;
    ELuaException &#58; ...Desktop\JumpStart\v4\Games\PGD07 &#40;Rezolver&#41;\font.lua&#58;&#40;112&#41; at
    tempt to index local 'f' &#40;a nil value&#41;
      $004267A4  LUAPCALL,  line 1261 of C&#58;/Documents and Settings/jdarling/Desktop/
    JumpStart/v4/lua5.1/LuaUtils.pas
      $00420DED  TLUA__EXECUTE,  line 141 of C&#58;/Documents and Settings/jdarling/Desk
    top/JumpStart/v4/lua5.1/LuaWrapper.pas
      $00405A5F  INITSCRIPTENGINE,  line 140 of C&#58;/Documents and Settings/jdarling/D
    esktop/JumpStart/v4/lib/scriptingengine.pas
      $00401286  main,  line 73 of JumpStart.lpr
    
    Closing Sound Engine...
    Closing Render Context...
    Closing Scripting Engine...
    
    C&#58;\Games\Rezolver>

  6. #26

    Multiplexity: Rezolver

    @Robert, thats an odd one. Actually, that shouldn't be possible . I wonder if you managed to get the build that I put up that had a few pieces missing. Can you try downloading whats up now (I won't update it again till tomorrow) and let me know if it works.

    Thanks,

  7. #27

    Multiplexity: Rezolver

    Tried again, and reproduced the same error. The last build was fine for me, so I only hope you can find what has happened that changed the behavior. Good luck finding that bug, because it's downright annoying.

    Code:
    Microsoft Windows XP &#91;Version 5.1.2600&#93;
    &#40;C&#41; Copyright 1985-2001 Microsoft Corp.
    
    C&#58;\Documents and Settings\******>cd C&#58;\Games\Rezolver
    
    C&#58;\Games\Rezolver>game
    JumpStart Game Engine&#58; v4.0 alpha - PGD Edition
    Developed by&#58; Jeremy Darling of Eon Clash
    Initializing Sound Engine...
    Initializing OpenGL Render Context...
    Initializing Network Engine
    Initializing Scripting Engine...
    Loading Script&#58; Game.scr
    LUA Exception&#58; ...Desktop\JumpStart\v4\Games\PGD07 &#40;Rezolver&#41;\font.lua&#58;112&#58; atte
    mpt to index local 'f' &#40;a nil value&#41;
    An unhandled exception occurred at $004267A4 &#58;
    ELuaException &#58; ...Desktop\JumpStart\v4\Games\PGD07 &#40;Rezolver&#41;\font.lua&#58;&#40;112&#41; at
    tempt to index local 'f' &#40;a nil value&#41;
      $004267A4  LUAPCALL,  line 1261 of C&#58;/Documents and Settings/jdarling/Desktop/
    JumpStart/v4/lua5.1/LuaUtils.pas
      $00420DED  TLUA__EXECUTE,  line 141 of C&#58;/Documents and Settings/jdarling/Desk
    top/JumpStart/v4/lua5.1/LuaWrapper.pas
      $00405A5F  INITSCRIPTENGINE,  line 140 of C&#58;/Documents and Settings/jdarling/D
    esktop/JumpStart/v4/lib/scriptingengine.pas
      $00401286  main,  line 73 of JumpStart.lpr
    
    Closing Sound Engine...
    Closing Render Context...
    Closing Scripting Engine...
    
    C&#58;\Games\Rezolver>

  8. #28

    Multiplexity: Rezolver

    Ok, there is a new "build" on the website. It includes a batch file called "ShowLoadInfo.bat". If you download and run the new version and it still crashes run this bat file from a command prompt. Then send me what it dumps as that will tell me exactly what and where its crashing, or at least what file(s) its attempting to load that it can't.

    BTW: You need to remove ALL previous versions before installing the latest version. As some times, windows zip extractor gets confused and doesn't completely replace all of the files it should .

    Also, if your running WindowBlinds make sure and turn it off for Game.exe or you will have problems according to their faq and other posts on this site.

  9. #29

    Multiplexity: Rezolver

    That worked.

    I'm not sure, I almost always delete the older versions (saving my savegames if they're there) to make certain that stuff like this doesn't happen. It could have been this, or it could have just been a minor tweak ... I really don't know.

  10. #30

    Multiplexity: Rezolver

    Downloaded the latest release and it's running fine on my system at around 160 fps. Looks good so far though for my tastes the walking speed is a bit to slow, especially with bigger mazes.

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