Assuming that you're using OpenGL... double check to make sure that you
[pascal]glDisable(GL_BLEND);[/pascal]
Either after your selected object is drawn or before every other object being drawn. Might weed out that problem on some systems.
Assuming that you're using OpenGL... double check to make sure that you
[pascal]glDisable(GL_BLEND);[/pascal]
Either after your selected object is drawn or before every other object being drawn. Might weed out that problem on some systems.
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