I was wondering if anyone had seen this problem before.
Here are tow screenshots. The first is the Opengl Version of the renderer working, the second is the direct 3D verison.
I have checked the texture after it is loaded and saved it using D3DXSaveTextureToFile and the texture looks fine. So I can only assume it's something to do with the direct3Ddevice setup.
Any tips or hints on setting up the device :?:
The weird thing is that the Logo in the bottom right is also a texture and that works fine :?: :?:
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