I'd love to see PSD (PhotoShop) support built in. You might be able to get some ideas from: http://www.delphi-gems.com/GraphicEx.php
Course then again, GraphEx has a lot of nice loaders, just not that many savers to accompany them.
I'd love to see PSD (PhotoShop) support built in. You might be able to get some ideas from: http://www.delphi-gems.com/GraphicEx.php
Course then again, GraphEx has a lot of nice loaders, just not that many savers to accompany them.
- Jeremy
http://www.eonclash.com/
Or The GIMP's XCF :roll:I'd love to see PSD (PhotoShop) support built in.
I'll be adding full support for GIF and maybe TIFF for next release.
Jeremy:
I will look at PSD loading support but most probably just extracting raster data from images (like GraphicEx does I assume), no fancy Photoshop stuff that could be there. Simple saving can be added too I think.
Chebmaster:
I don't know anything about GIMP's XCF, do you have some info about this format?
Vampyre Imaging Library
Earth Under Fire (PGD Big Boss 3rd place)
Domains Of Chaos (PGD Multiplexity 5th place)
maybedon't know anything about GIMP's XCF, do you have some info about this format?
http://henning.makholm.net/xcftools/xcfspec.txt
?
To be honest, you, probably, can omit it for a while, since The GIMP can work with PSD as well.
Thanks for the link.Originally Posted by Chebmaster
Vampyre Imaging Library
Earth Under Fire (PGD Big Boss 3rd place)
Domains Of Chaos (PGD Multiplexity 5th place)
Trying to compile a vampyre powered project on freebsd gives this error:
edit: that's with my $mode delphi hacks i mentioned earlier, without thise it fails earlier, i tried with the latest version of your library from the website too, and those jmerror.pas errors came up just as in linux.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Please try code from SVN repository at http://sourceforge.net/svn/?group_id=125626
That should now work ok in BSD.
Vampyre Imaging Library
Earth Under Fire (PGD Big Boss 3rd place)
Domains Of Chaos (PGD Multiplexity 5th place)
I was finishing integrating Vampyre into my game engine when Lazarus (0.9.20) crashed :shock: -- the first time during the years I use it! Luckily, I saved my work not too long ago, so the loss was negligible.
Further investigation showed that PImageData is a deadly poison for the identifier autocompletion mechanism... :shock: I switched it off, so I'm safe again (albeit uncomortable) Did I set something up wrong?
But why the hell does Lazarus die with "Floating point overflow" ? :?: In short, I think, we need a good shaman to resolve this mystery. And I'll try to update my Lazarus too.
That is really strange. My Lazarus' (in Win32) autocompletion just don't work for PImageData, fortunately without crashing (I have 0.9.20 too). Does your Lazarus crash on other pointer to record types or is it just PImageData (in that case that shaman or witchdoctor would be really helpful)?
Vampyre Imaging Library
Earth Under Fire (PGD Big Boss 3rd place)
Domains Of Chaos (PGD Multiplexity 5th place)
I didn't test it excessively, so I cannot really say. Before trying Vampyre I worked with pointers a lot and I never had any problems.Does your Lazarus crash on other pointer to record types or is it just PImageData
P.S. You know, it seems a big block of commented-out code full of compiler directives right above the offending line was responsible.
Now I removed it and Lazarus stopped crashing. Still, the autocompletion doesn't work, neither for TImageData nor for PImageData.
Well, Lazarus is *still* a beta. :roll:
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