not at the moment, since I started writting it, most of the work has been going into the kernel of the engine (window/input support, xml support loading images etc) and the renderer support (OpenGL and DirectX). I have only just got the shader system working, it still needs work on the directX side of things though. But there is no hardware vertex buffer support yet or Framebuffer support, but that is on the way (once I figure it out)

Then I need to add scene management in, then terrain and networking and physics ... the list goes on...and on ....and on

It's kinda interesting cos I'm learning move about OpenGL and at the same time learning about Direct3D too. That reminds me I'd better check it still compiles and runs under linux