Thanks for your answers so far. Phoenix still looks promising anyway. Demos indeed look great for 2d, if there is a possibility of mixing it with OpenGL routines then Phoenix is what I need.

Here is strictly what I wanna achive:

* mostly (around 80% of gameplay) 2d view (sprites as enviroment) plus 3ds models as characters and some parts of enviroment (like trees) on top of them;

* for rest of gameplay, 2d prerendered (painted) background and 3ds models viewed from apropraite camera. That's way I don't want to prerender character movements as sprites.

So does any library for pure FPC (not Lazarus) fit these conditions? I belive that it's probably OpenGL