Quote Originally Posted by Clootie
You mean you need this?
[pascal]surface.Flip();
DDraw.FlipToGDISurface;[/pascal]
Thanks, but what I really wanted was some miracle way of getting forms to paint to DirectX surfaces! I think without a lot of coding it isn't going to happen. I played around with FlipToGDISurface already, it's very very slow to the point it may as well not be used.