It's 2D, as Phoenix is a 2D library, i have no plans of doing a 3D version of it either, i can only recomend a physics engine for that, like TrueAxis as i've used myself.
It's 2D, as Phoenix is a 2D library, i have no plans of doing a 3D version of it either, i can only recomend a physics engine for that, like TrueAxis as i've used myself.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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http://www.phoenixlib.net/
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http://www.pascalgamedevelopment.com/viewforum.php?f=71
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