Hello leniz,
for problems like this you should kindly post a piece of your code, as i
think you've just started coding
Anyway, things to check are:
-Sprite.Visible := True;
-Sprite.Z must be higher than the tiled map Z (in case you used TBackgroundSprite)
-Try to init your sprites elsewhere like in DXDrawInitialize or FormCreate
or whatever
-Finally have a look to the samples coming with (un)DelphiX, there's much
to learn from
Hope this helps!
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