The game works fine here as well.
FPS : 100
Nvidia 7600GT
AMD X2 AM2 4.2
1GB Ram
I really like the re-spawning effect any chance you can write up something small about how you achieve it?
The game works fine here as well.
FPS : 100
Nvidia 7600GT
AMD X2 AM2 4.2
1GB Ram
I really like the re-spawning effect any chance you can write up something small about how you achieve it?
The respawn effect is a very small pixel shader (only 7 lines of code) which uses a normal map to distort the screen... The shader is written by Dan (the one who is making the DanJetX-component set).
I fixed some things. I think another upload will follow this evening with sound support, too.
I wish Traveler gets this one running on his machine, too!
btw: I limit the FPS to 100 in the first upload... so don't wonder why you don't get more FPS.
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
It's working now.
Just one question... don't you thing that gravity is a bit to strong?
it's working fine...
45 FPS on my AMD Athlon 2700+, GeForce 5600 FX
@srki: How did you get it working? I did not upload a new version yet!
The gravity is ok with enough FPS... I hope the new version will give you some extra FPS to play it as its meant to be.
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Yes, I am absolutely sure
But I uploaded a new version NOW!
Changes:
- FPS should be increased
- 6 different gem models
- sound support
- multi level support (right now there are not much of levels *hehe* but you can press F5 to switch to one of 20 internal levels (most of them don't differ, its just implemented yet, no level design)
- added a countdown (which makes no sense in this state of development, but it will later on)
- Adjusted "target FPS" and movement factors, so that the game should run much smoother with low FPS...
- Gems don't spawn immediately after they were picked up... they get a random timerange (0.5 - 6.5 seconds) now to respawn
Please report issues if you have some minutes to test it Thanks!
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Yup I had a go - all looked fine - about 99 FPS so that was good. Like the popping in of new canisters.
Nice to play for a few mins but at the moment it is missing motivation. Safest way to play is not to start
I also found the background misleading - I though there was space craft lower left corner when I got there I realised it was just background texture- duh! Must get glasses.
The spray effect is also very nice.
The views expressed on this programme are bloody good ones. - Fred Dagg
Thanks Czar!
The background is a placeholder... Don't worry about the spacecraft I will make some space scenes in Max later on, but right now a placeholder must be good enough
No motivation, huh? Isn't it enough to play a dumb game without any goal, no levels and no highscore
I am working on this "issue"
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
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