Wow... this is serious....
Legolas and Robert, which OS are you using? Vista as well?
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Windows XP, DX9, latest patches; my drivers are 97.73.
I had that issue with another project. but only with 1/3 of the rendertarget... hmmm... strange strange... since it works well on my PC I think the only one who can do something about this issue is Dan. I will let you know if I changed something concerning this.
I could do without shader and then there would be no more need for rendertargets... Hmmm... I will think about this
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
I don't know if you have an off-by-one error, but apparently you can have 0 in life and still play :eh:
An completely different thing. I've been thinking about creating a game were the control will be the same as in your game. May I ask how you do the movement in your game. I was thinking of using a vector to represent motion and one for gravitiation. Is that how you did it?
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
It works flawlessly at my computer. FPS is about 40, gravity is ok and every thing is showing as it should.
I have ATI video card and maybe graphic engine use some ATI extensions that are not available at NVidia graphic cards?
Huehnerschaender, what graphic card do you have? All reported graphic problems were on GeForce cards.
Edit: Ups... I forgot that you don't use OpenGL.
no I have GeForce and no problems encountered....
What drivers? Driver version is just as important as the make and model of the card you know.Originally Posted by Setharian
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