...for (game) programming and the learning thereof?
...for (game) programming and the learning thereof?
This really depends on the project you are working on.
A 2D card game may not need very much of maths except of adding points and such, while a 3D ego shooter needs very much knowledge of 3D maths. What is it you want to do?
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
I see what you mean. For my next little experiment after my simple short text adventure I was thinking of a simple Pong (possibly with simple graphics, either DOS-like or with the use of some 2D library (possibly graph unit or a game library)) to get me going. Probably won't need too much math there (at least I think so, heh heh).
Can you give me any easy general examples and explanations of 3D math to be used in 3D programming? I assume it involves manipulation of the x,y,z axes.
"All you need to learn" is algebra
Algebra of matrices, linear algebra and vector algebra.
If you are good in this you can do mighty things in 3D
But... you should start very slowly. This 3D stuff seems to be too much to handle if you don't learn it slowly and planned.
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Then do you think that after a simple text game I should make Pong? I'm planning on delaying 3D as much as possible and concentrate on (game) programming solutions / logic, and 2D.
How much math-like stuff is normal for a game like Pong? From the top of my head I'm thinking of: scores; registering and positioning the ball; letting the ball bounce properly; registering and positioning the two moving players; general confinement in a constant playing field.
On a game like pong you could probably do with very simple algebra stuff. I don't think it's math-heavy at all
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
Pong you said?
Is that Ping Ping, with a ball that hits the walls?
I think with some basic mathematic knowledge (Highschool knowledge, etc.) you should be able to create it.
I would say, just start relax and if you may run into any trouble ask us.
Good luck.
"What we cannot speak about we must pass over in silence."
I'm asking about the math thing 'cause what I've been doing for a long time now (music and other subjects) didn't require any serious math. Last time I did serious math was exactly in highschool :)
So given this fact plus the fact I'm an inexperienced programmer made me think it might become a little messed up. I've got the main general design on paper, though :)
Cheers :)
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