There is nothing big, just a little bug which uses a too small depthstencilsurface if the rendertarget is bigger than the backbuffer. But Dan is fixing it and he already provided the solution I am using now. Problem is that the behaviour you encountered is driver dependend.... It was not easy to find the problem because most video cards displayed everything correct... only certain drivers caused problems.


And: wooo!!! Yeah! Now I am glad, too