What sort of game are you thinking of writing?

2D or 3D?

Both will use SDL to create the main window, but 3D uses OpenGL from that point on.

2D with SDL is really easy once you've got the hang of it. I'm sure there are many tutorials available. The good news is that the C examples can be very useful for showing you the calls you need to make. The techniques are interchangable.

In the JEDI-SDL package, there are lots of examples which show you how SDL can be used. They cover Initialising the subsystems, graphics, input, sound, music.. amongst others.

It won't take long to get into it.

At the moment everything I do uses SDL.. but I created wrapper classes long ago to hide away all of the low level calls.

I was going to do a SDL tutorial a long time ago, but I never got around to it.