It's already factored in, I just have to polish off a few more things and upload/post it on the front page.
Oh. Then don't say you updated it because I assume that you uploaded a new copy. :roll: Be sure to say you haven't uploaded a new copy, next time.
:lol:Originally Posted by WILL
From brazil (:
Pascal pownz!
I've updated and posted both of them on the front page.
Again, comments & critiques welcomed.
I'm also working on a 3D engine list now... Suggestions would be most appreciated.
So far I have only;
:arrow: Rage 3D Engine
:arrow: Necro3D Game Engine
:arrow: Quake 2 Delphi
:arrow: Genesis Device Engine
:arrow: A3D nGine 2003
:arrow: True Vision 3D (Which I don't believe is made with Pascal so it might get removed.)
:arrow: LEAF2 (which appears to be a 3D engine more so than a game library so it's on here)
You still mark Asphyre as closed source, you nutter!
[size=9px]Crazy Canadians, gotta ride 'em hard to get anything done right...[/size]
What is the difference between a game engine and a game library?
Why GLScene, or, say, DanJetX is not an engine?
BTW, good work.
Thanks Mirage.
A library is something that allows you to make an engine or any other type of program. It only has the basic functions or interface to an existing API. An engine on the other hand is an already built system from which you would need to modify to make a different game or program with it.
ie. Quake 2 Delphi is an engine. DelphiX is a library.
The concept of an engine is that it already exists in executable form. The bulk of the work is done for you where as a library doesn't have any of that, you'd have to use it's functions to make or add to your project.
DeathTruction ships with JEDI-SDL. No idea how good it is, but its supposed to be a 3D engineOriginally Posted by WILL
Also I found "The Sheep Killer" to be a good resource
- Jeremy
http://www.eonclash.com/
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