Sfont / SDLMonoFont / SDL_ttf
:?
wich one use ?
Sfont / SDLMonoFont / SDL_ttf
:?
wich one use ?
From brazil (:
Pascal pownz!
...oooor... you could instead use your own font sheet and use bitmap fonts. More colorful!
In fact you don't get to do too much of that with TTF fonts.
I use this technique in some of my other games. The next part in my tutorial series will be using my FontsUnit.pas I use in all my games. (well, a simplier version anyway)
I'll send you a copy of my canceled 'Subject 33' game's source so you can have a look at it. It's fairly simple in concept so you can se how you could start your own if you need more features.
Fonts on SDL is complicated, i read some demo codes.....Originally Posted by WILL
thinking im go use TTF fonts but i can't run any demo =/
i have to put de .ttf file on same dif as the exe ?
From brazil (:
Pascal pownz!
http://lazyfoo.net/SDL_tutorials/index.php
There are great tutorials about SDL. Samples in C++ but it is very very similar and I have no problems to write in Pascal.
I found something interesting (pixel check colision check), vry useful site ;]Originally Posted by tsr
tnx!
From brazil (:
Pascal pownz!
I have played and take a look at the code, simply awesome :shock:Originally Posted by WILL
you just write a large n¬? of functions to make your life easyer, constant units, i have never programmed something in that organization
*Just sorry my english ops:
From brazil (:
Pascal pownz!
Bookmarks