Quote Originally Posted by vgo
I had a quick look on the code and I haven't even been able to compile it yet... Why are you mixing VectorGeometry unit used by GLScene with your own stuff It's a total mess and one can't easily see what's going on...
because i'm not using glscene where the code will be used, and i didn't write the original c++ code, i only translated it (twice, but both translations didn't work and i can't locate the flaw)

Quote Originally Posted by vgo
I'm working on vehicle physics myself and the original C project may be useful for me as well...
well, if you get this working, you can use the code for whatever you want.