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Thread: [?] How to make this kind of graphics

  1. #21

    [?] How to make this kind of graphics

    Quote Originally Posted by arthurprs
    Quote Originally Posted by Huehnerschaender
    If you use a DirectX framework like Apshyre or DanJetX you get all 2D functions you need using the power of 3D GPUs. I know both engines and they are both great.

    Asphyre in version 3.1 is a very good point to start. You can get it at www.afterwarp.net. There are also many examples around on the site.

    DanJetX also has all you need to make a game in 2D. You can get it at
    http://dan.mirgames.ru/main.php?page=djx
    I don't like VCL i hate it, both are component based :? ?
    shit :!:

    Asphyre is fast¬?¬?¬?¬?¬?¬? :twisted: :twisted: :twisted:

    :arrow: Awesone :!:

    i think i will have to live with VCL :roll:
    From brazil (:

    Pascal pownz!

  2. #22

    [?] How to make this kind of graphics

    The newest version of Asphyre (4.1) isn't vcl so you can use that instead. However it may be easier to use the older version pointed out by Huenschaender
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #23

    [?] How to make this kind of graphics

    Oh, you should reconsider your opinion about VCL... It is not a way of being fast or not.. its just a way of interface to the user, which is in this case, the programmer.... it does not say a single thing about speed.


    Do you remember the game Wicked Defense? You posted in the thread.... You said the game is awesome.... well..... its made with Asphyre

    The frameworks I suggested are both awesome... each in its own way.... and they are fast as hell too!

    Greetings
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #24

    [?] How to make this kind of graphics

    Quote Originally Posted by Huehnerschaender
    Oh, you should reconsider your opinion about VCL... It is not a way of being fast or not.. its just a way of interface to the user, which is in this case, the programmer.... it does not say a single thing about speed.


    Do you remember the game Wicked Defense? You posted in the thread.... You said the game is awesome.... well..... its made with Asphyre

    The frameworks I suggested are both awesome... each in its own way.... and they are fast as hell too!

    Greetings
    I think i don't have problems with a nonVCL program anymore and it will save 400kb on .exe size
    From brazil (:

    Pascal pownz!

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