shit :!:Originally Posted by arthurprs
Asphyre is fast¬?¬?¬?¬?¬?¬? :twisted: :twisted: :twisted:
:arrow: Awesone :!:
i think i will have to live with VCL :roll:
shit :!:Originally Posted by arthurprs
Asphyre is fast¬?¬?¬?¬?¬?¬? :twisted: :twisted: :twisted:
:arrow: Awesone :!:
i think i will have to live with VCL :roll:
From brazil (:
Pascal pownz!
The newest version of Asphyre (4.1) isn't vcl so you can use that instead. However it may be easier to use the older version pointed out by Huenschaender
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
Oh, you should reconsider your opinion about VCL... It is not a way of being fast or not.. its just a way of interface to the user, which is in this case, the programmer.... it does not say a single thing about speed.
Do you remember the game Wicked Defense? You posted in the thread.... You said the game is awesome.... well..... its made with Asphyre
The frameworks I suggested are both awesome... each in its own way.... and they are fast as hell too!
Greetings
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
I think i don't have problems with a nonVCL program anymore and it will save 400kb on .exe sizeOriginally Posted by Huehnerschaender
From brazil (:
Pascal pownz!
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