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Thread: 16 Colors?

  1. #1

    16 Colors?

    Hay there.

    Is there any possible way how I can get a 16 Color graphics adapter mode to run in freepascal?

    It sounds like a silly newbish question but it's understandable that the 16 Color mode is obsolete for a long time but I would still like to use it just to feel old fashion.

    I haven't looked much into the FPC but I will wonder if it does come with the original FPC package.

  2. #2

    16 Colors?

    Why not just limit you gfx to the 16 system colours?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #3

    16 Colors?

    Use a 256 colours mode and use only the first 16 colours. This way you can use palette effects too.
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  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    16 Colors?

    or... if you want to use hardware acceleration with the 16 colors, you could easily figure out what their color codes are and stick to using them alone for all your graphics.

    I wonder what what hardware accelerated CGA would look like. :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5

    16 Colors?

    Or any graphic library of any type that draws lines, circles, dots, boxes, and stuff.

  6. #6

    16 Colors?

    A gfx libraries will probably do primitives - I can't think of any exceptions.


    You received a number of replies but you haven't actually responded to any of them.
    The views expressed on this programme are bloody good ones. - Fred Dagg

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