So, Robert Kosek, i was some time ago finished the second game, using the Phoenix Engine, Abra Academy, but for windows, i did have problems with the portals that did not see with good eyes OpenGL games for Windows. =(. So i did have to convert all my game to Direct3D, and i did use Asphyre 4 for that. My first ideia was first to try to convert Phoenix to be Also Direct3D Compatible, but my time was low, and i did give up, and i did do some frankstein convertions to make the game Asphyre Compatible (I Did converted the GuiEditor, Path Moves).

But for Mac, OpenGL is the only viable engine.

I want to convert my game to be Mac compatible, somebody here did compiled sucefully Phoenix on a Mac? I think that if Phoenix goes fine on Mac, it´s not so hard to create some "conversion routines" that will make a simple conversion between Asphyre and Phoenix possible source codes....