Hehe, so trueOriginally Posted by Robert Kosek
Negataive growth is supported ofc, could call it a editor bugOriginally Posted by Robert Kosek
The color list is more or less percentive based, if you say add two blue and two white it's blue the first 33% of its life, then ut fades to white and are white the last 33%. I had a time based version there for a while until i realized that i have a variance in the particles life times, tus a fixed time for each color wasnt good enough. But you can add alot of colors to fade between to get just the effect you want.
There's a spread and direction variable for just that
Yeah, ofcourse just wanted to let you know that using the canvas calls to render alot of stuff really isnt the way to go. Better to render the canvas stuff into a displaylist and then just rendering the displaylist instead. New feature discovered!Originally Posted by Robert Kosek
That was actually a great idea, consider it added to the todo list, not for 1.0 ofc Have alot of this done for glxtreem already, so its quite easy to port and modify for phx, even through theres some optimizations and reorginisation i want to do for the meshes.Originally Posted by Robert Kosek
Bookmarks