I'm pleased to announce that version 1.0 of the Phoenix library is released!
Phoenix is built to be cross platform (I only have the possibility to test in win32 through), cross compiler (FPC, Delphi 7 and Turbo delphi) using OpenGL for hardware accelerated rendering.
Phoenix contains components for:
- Cross platform screen handling using GLFW
Blocking and threaded timer.
Image loading and displaying.
Animation
Font rendering, can import from BMFont and Font Studio 4
Sprite engine
GUI controls
Logging system
Linear and cubic paths
Input using mouse, joysticks and keyboard
Resource and package system for one file distribution
Sound enginge using OpenAL
Delphi like canvas functions
Collision engine with support for rotations and polygons
Advanced particle engine with effects
The engine comes with 14 demos showing some of the functionallity of the engine as well as editors for images, fonts, packages, gui and animations.
http://www.phoenixlib.net
http://www.phoenixlib.net/files/Phoenix_070814.zip
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