Quote Originally Posted by Andreaz
However' im not really convinced with the whole lua wrapper thing for all the stuff, like rendering, game loops etc. In my opinion that should stick in the compiled language, stuff like playing sounds, triggers, ai and such parts are stuff that belongs in scripting.
Actually, I completely agree with you Andreaz . JumpStart goes the whole way, but for an open source engine in Pascal it would be better to have an event driven system. Still, I had to wait until you actually had it ready for release so I wouldn't wrap anything improperly . I'm headed off on vacation tomorrow, but when I get back would be cool to get together and talk about implementation details and where you see the hooks coming into play.