www.sibvrv.com
This demo is created to show full power of physics in car simulation.
You can set number of cars from 2 cars up to 1024 + 2 cars.
Coments, Ideas and Bugs reports are welcome
www.sibvrv.com
This demo is created to show full power of physics in car simulation.
You can set number of cars from 2 cars up to 1024 + 2 cars.
Coments, Ideas and Bugs reports are welcome
Very nice demo, physics look pretty good. Are you using a physics engine like Newton or ODE?
Own Physics EngineOriginally Posted by Luuk van Venrooij
Every car : 2 boxes 4 balls 5 joints.
lots of sites with free models but i like http://www.nfscars.net/ all models from nfsOriginally Posted by jasonf
so, what't the purpose of it? you going to release it as a sdk?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Very nicely done
I'm really interested in the source-code, since i want to make a race game (if i have enough time).
I really want to implement the physics myself (for learning purpose), but reading trough tons of articles is very time-consuming. So i could benefit from it aswell.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
May be i create .dll with my physics but not now...Originally Posted by chronozphere
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