If i call:
with SDL OpenGL, program crash, but with dglOpenGL and no SDL work cool. What is problem?Code:procedure TF3D_TextureFactory.BindTextureToLayer(id: integer; target: integer); begin glActiveTextureARB(GL_TEXTURE0 + target); glEnable(GL_TEXTURE_2D); glBindTexture(texture_list[id].GLtarget, texture_list[id].Texture); end;
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