I sort my rendering queue based on these tests:
http://www.circlesoft.org/pages.php?pg=kbasepage&id=12
So vertex shaders have priority in the sorting, reducing their amount of calls.
I sort my rendering queue based on these tests:
http://www.circlesoft.org/pages.php?pg=kbasepage&id=12
So vertex shaders have priority in the sorting, reducing their amount of calls.
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