Man, what is that? I can't understand even a word. :roll:Found the doc that i used when writing my terrain renderer; http://www.flipcode.com/articles/article_geomipmaps.pdf
You mean using f.i. octree? I've seen somewhere few Delphi implementations. Maybe I should try it? What do you think?Seeing the code, this is the only render call i found:
glDrawElements(GL_TRIANGLE_STRIP, FIndices.Count, GL_UNSIGNED_INT, FIndices.List);
So it is no wonder it gets slow... You couldn't edit world like 2000x2000 with system like this, view must be restricted some way.
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