Originally Posted by
andygfx
Q: Lazarus IDE + FPC is better solution?
I prefer this since I don't own Delphi :shock:.
EDIT:
BTW: When trying to run the exe files MSVCR71.DLL is missing. Maybe you should provide it with your distributions.
EDIT2: Ver. 0.17
Final3D_Engine_2007.EXE (log file):
Code:
STATUS INFO : @ 13:19:56 MSG : Starting Application IN : Initialization
STATUS INFO : @ 13:19:58 MSG : GL_ARB_multitexture[OK] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_vertex_program[OK] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_vertex_shader[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_fragment_shader[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_shader_objects[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_shading_language_100[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_ARB_vertex_buffer_object[OK] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_version_1_2[OK] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_version_1_3[OK] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_version_1_4[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_version_1_5[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : GL_version_2_0[unsupported] IN : SDL class
STATUS INFO : @ 13:19:58 MSG : SHADER "GLSL_GLOW" created IN : GLSL Shader
STATUS INFO : @ 13:19:58 MSG : SHADER "GLSL_GLOW loaded IN : GLSL Shader
STATUS INFO : @ 13:19:58 MSG : SHADER "GLSL_GLOW BUILD IN : GLSL Shader
Final3D_Engine_2007_D7.EXE (log file)
Code:
STATUS INFO : @ 13:21:45 MSG : Starting Application IN : Initialization
STATUS INFO : @ 13:21:45 MSG : GL_ARB_multitexture[OK] IN : SDL class
STATUS INFO : @ 13:21:45 MSG : GL_ARB_vertex_program[OK] IN : SDL class
*** ERROR *** : @ 13:21:45 MSG : GL_ARB_vertex_shader[unsupported] IN : SDL class
STATUS INFO : @ 13:21:45 MSG : [SCENE] - destroy IN : SCENE MANAGER
STATUS INFO : @ 13:21:45 MSG : Terminating Application IN : Finalization
WinXP, SP2
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