wagenheimer
DirectX 9, summer 2003 runtime.

In the latest build:
* I reworked the plugin interface. Now it is even easier to use them, just call PE_Plugin_Register (in your DLL's initialization section) and pass in your plugin type.

* The TPEDemo/TPEGame class has now been merged and streamlined (now it called just TPEGame). I basically rewrote it from scratch and now it's much more efficient and easier to work with. I added support for plugins. It will now load any plugins that maybe available on the path specified from the PluginPath variable. This is a TPEConfigFile variable so it will automatically be saved/loaded from the application's config file. You can simply change this path to specify where you want your plugins to be loaded from. By default it will look in a path in the current folder called plugins