(Hoh, sin?§kin t?§?§ll?§.)


Hmm, how does Asphyre's alpha channel actually work? In DelphiX it chose the transparent colour automatically (if not manually chosen) from the pixel (0,0), and only colours with exactly the same colour, were transparent.. but how about Asphyre? Does it choose the transparent colour, or is it static (black [/ magenta?]) ?

I can test that magenta today in the evening, it shall be seen then.. but it would be better to understand the system ;)